|
Magnum |
Arm, lvl2 improved Brawler |
[ Old values within brackets ]
Energy |
14275 |
Weapon1 |
Chaingun |
Metal |
685 |
Range |
390 |
Armor |
1050 |
Damage/sec |
100 [ 60 ] |
Buildtime |
27125 |
|
|
Maxvelocity |
5.2 |
Weapon2 |
AA missile |
Turnrate |
980 |
Range |
600 |
Special |
radar distance 450 [ 650 ] |
Damage/sec |
33.3 |
Update: Oops…forgot to talk about
some key factors in the review that I should of added previously, including
previous scores. As well, Storm tells me that there is no such thing as a .05
in a review. Hmmph.
Revision: Read the complete review
of the original version here.
Buildpic: I have to thank
the creator for adding a large rendered version of the buildpic with the .zip
file, because it’s a lot easier than to work with the one in the .ufo (or any
ufo for that matter). Okay, to the review. The unit in the picture is very
sharp, nicely detailed, and very realistic looking [4]. The background is nice
[3], and the merging is excellent. It actually looks like it’s supposed to be
there. However, it is a helicopter unit, and it should have rotor effects. It’s
not a Brawler! Add some blurring to the blades to simulate rotation for a full
mark [2.5].
Buildpic: 9.5 [ 6 ]
Model: The model in game
looks good, and is greatly superior compared to the old ugly one from before.
However the ‘thrust jets’ sticking out the side look out of place, and the
flames that are emitted just give me the creeps. Get rid of them, or else
remodel them so they are a lot smaller. Also, replace the fire with a smoke
animation because the fire looks weird because it abruptly ends about a
Magnum’s length away. Otherwise the model’s fine, except maybe a few micrometer
longer to correct the stubbiness. I should also add that the rear props collide
with the front (which in real life would really suck, losing your tail rotor
due to a design flaw), so the stretch is compulsory before I give full marks
[2.5]. The texturing and logo textures are well chosen, and correctly placed
[3], and the corpse is fine. What corpse? Exactly. [1]
Model: 8.5 [ 6 ]
Script: Some standard
animation and rotor movement, which looks really nice. Although Storm likes the
jet thrust thingies, I think as aforementioned that they should be either
deleted, or the graphic changed. Smoke would be a better substitute. Previously
mentioned fixes have been implemented.
Script: Not counted
Balance: When I tested this
unit in game, I noticed that even one Magnum was owning the enemy units I was
going against. With the missile, and the gun, which is far superior to the
Brawlers, due to the fact that it is turret mounted (I actually saw one Magnum
shoot down a PURSUING Avenger using it), it’s overly powerful to the Brawler.
Because of the missile and the turreted gun, it’s also quite effective at
attacking air units in comparison. However, I noticed that they had a tendency
of getting somewhat easily destroyed when attacking, but that was mainly
because I was attacking against a heavily fortified base. The Magnum also has
some extreme manoeuvrability, which allowed it to dodge many things that the
Brawler cannot while sweep attacking. From what I’ve understood about this
unit, it has twice
the costs, ten percent more armor, FOUR TIMES the firepower, approximately
twice the buildtime, fifteen times less velocity, ten percent more superior
maneuverability, a superior radar (which should be banned from any combat
aircraft, except ones with a compensated cost, and the fact that the main gun
can turn on a turret, making it infinitely more useful than a Brawler's main
gun makes this unit overpowered. If you either by cutting down the
armor a tad, or slightly weakening the main gun (or else make it only be able
to fire forwards, which then would require a small boost of firepower to
compensate), as well as removing the radar, will make this unit fully balanced.
The fact that the main gun can aim a full 360* throws off the balance
significantly.
Balance: 7 [ 6 ]
My score: I remember loving
this unit before I became a URC reviewer, and I love it now even more. I’m glad
this unit scored higher, and I hope that once the changes are made, that it
will be perfect.
My score:
Total Score: 8.0 |