Devil Fish Wormhole Productions Core, lvl1

fast submarine

 

Energy
4559
Weapon1
torpedo
Metal
2081
Range
400
Armor
420
Damage/sec
83
Buildtime
7084
Speed
6.5
Turnrate
356
Special
Sonar

 

 

 

 

Buildpic: Impressively cool angle of the unit and very nice wake effect. Any attempts to not to give full points here would be just cruel [4]. The background is just like very transparent seas use to be and everything underwater tend to be flat, not sharp, so I can\'t blame you for having the terrain flat. But the shading of the water masses is a bit odd, since the light should come from above, not from beneath [3]. The mix is acceptable... I see no shadow of the unit, but the camera wiew could be very different [2.5].

Buildpic: 9.5

 

Model: Whoa, almost every (useless) face has been removed... very good work *bows*, but there are still two ghost-faces in the middle of the launcher. The size is finally equal to it's power but the front and rear wings are still driven into each other. If you sometimes will update the model once again, you should test to bend in the two front edges more into the middle. Something tells me that it would look better that way. Anyway, since both major flaws were removed the score jumps [4]. The texturing has also been improved to the better (of course), and the final score there must of course be bumped up for the effort [5]. I don't know if I go into my own doom when I tell that the corpse has been improved because I don't remember how the old one looked like and I accidently owerwrited the previous version. Now if the fact is that you didn't touch the corpse, I got to be embarassed because right now it looks good, despite the fact that it is textured with only one texture. Full point...

Model: 6.5

 

Script: This script will not be counted, since it is too little to get a score for. The jet engine folding looks nice, but the extra wings that pops out just look painful, remove them, please. Also, the weapon got a small bug and it is that the unit can not shoot longer than about half the range that it should be able to shoot due to too low weapon velocity. Delete the startvelocity tag in the weapon script and you should be fine.

Script: Not counted

 

BalanceThis units cost double as much metal as the Snake while having much lower armor and deal less damage. This unit is superior in one way only and that is speed. It is able to move more than three times as fast as a Snake, but unfortunately the acceleration is so low that it will get that speed in the last screen lenght when travelling shore to shore. It also got 50 % longer sonar range but that is insufficient to compensate for the high metal costs. Umbalanced, but not overpowerful.

Balance: 2

 

My score: With some minor altering of the model and the balance, I would like this unit. Until then...

My score: 3

   

Total score: 5.0

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Review by Storm | Others by same