Tometekure | Terror Maps and Units | Arm,
lvl2
gauss warship |
Energy |
10000 | Weapon1 |
Gauss cannon |
Metal |
1519 | Range |
600 |
Armor |
3250 | Damage/sec |
33 |
Buildtime |
19789 | ||
Speed |
2.0 | ||
Turnrate |
192 | ||
Special |
n/a |
Note:
Buildpic: The unit angle is good and there\'s some action in the picture, although I don\'t really like the presense of the other ship in the picture. In this case, it just doesn\'t fit [2]. There is a wave in the background, which I find interesting for two reasons. The first reason is that I think it is the first time I see an actual wave on a buildpic. The second is that it doesn\'t look natural enough, mainly because there is nothing to support he up-and-down pattern of waves in the picture. It looks like a single hill spine on flat terrain, although I really appreciate the effort of making at least one. Another thing that I find strange in the background are the color settings. What I mean is not the actual shading, but the outlining of it. The dirty, rusty color doesn\'t really make sense to me me [1]. The merging is done really well, the shadows fall where they should, there is no illumination conflict as far as I can see [4].
Buildpic: 7
Model: The model tries it's best to make into OTA class and suceeds to larger part. The few things I can say anything about is the rear horns that perhaps should be exchanged into a vent or some other formations because the horns don't really fit on such a small boat (well, compared to the Cruiser and Milennium at least) [3.5]. The texturing, on the other hand, carries a few more (relatively nonexistant) problems. First of all, as you might see from the in-game picture, the barrel should defenitely be light, perhaps with dark pants, as the milennium. Second, as you might note, the logo textures doesn't match the OTA style to 100% all yet. The coloring on the right side should be a tad darker (yes even darker, I see that you made an attempt, but unfortunately the difference is not notable in game) and there shouldn't be anything on the rear side. Besides that, it's a full honest Cavedog job I see with proper textures and shading [4.5]. The corpse is good [1].
Model: 9
Script: Standard aiming, flare, recoil from what I see.
Script: Not counted
Balance: Now to the interesting part. I used this unit in some fierce naval battles until I discovered that the Arm Crusader located in the level 1 shipyard facility had a more powerful weapon than the Tometekure despite costing three times less. All in short, this unit is completely and utterly useless. The Crusader is three times cheaper, has twice as much armor compared to the costs, 50% faster and with a three times as powerful cannon plus Depth Charges and a built-in sonar. There is no game, this unit won't stand a chance against ten skeeters even. It can't either see or fight submarines or other submerged objects. It is so inferior that it's almost tragicomic.
Balance: 0
My score: What I think is that this unit could be a really interesting addition to the TA strategy if it got a short range (600 is short for a level 2 ship. Maybe something like 500), but a really explosive weapon and a bit more armor to be used as frontline ships to take the first blast and utterly vaporize those fools that come in close. Give it a fast(er) turret and you will have a perfect Skeeeter/Searcher killer (don't you just hate when the enemy swarms and distracts your cruisers with millions of them?). As for right now, this unit is worthless. Begone.
My score: 0
Total score: 4.0 |