Lihp Lord Lihp Core, lvl1

Instigator v1.2

 

Energy
957
Weapon1
laser
Metal
153
Range
250
Armor
725
Damage/sec
36
Buildtime
2474
Speed
1.9
Turnrate
512
Special
n/a

 

 

 

 

Note:




 

Buildpic: The only real complaint I got on this buildpic is the unit being extraordinary dark - like a casual blob in the night... especially around the barrels. The light in general is very weak and doesn\'t seem strong enough to produce such a sharp shadow. Unit - 1.5, background - 3 (fantastic, actually), merging 3.5.

Buildpic: 8

 

Model: The basic model is a good one. It got some of the look of a Core tank and is quite face efficient. There is a number of flaws, though, the largest of which is the size of the unit - it hardly fits into the vehicle plant at all. Other parts are those colored things on the tracks that should be removed and the turret that should be slightly enlarged [1.5]. The texturing have proper shading and even CD:3D, but is very dark and gloomy, if not for the yellow color as my team logo, this unit would look like a wreckage. What I'd want this unit to have are those greenish textures that you can find on the Raider or Leveler and light blue textured tracks (as the other level 1 Core tanks). Right now, there is also too much logo texturing around, making it look fuzzy when more than several units are in close vicinity of each other [2.5]. The corpse contains no problems [1].

Model: 5

 

Script: Standard aiming - recoil script, although I would like to see the barrels spin one third circle every time the unit fires. Just like the GAAT laser tower. On a side note, the unit's size needs to be updated because as seen on the screenshot up there, the unit really enjoys parking halfway into other units.

Script: Not counted

 

BalanceTo be short, this unit is slightly underpowered. It is nicely balanced compared both to the Instigator and the Raider. However, this unit costs a lot more metal and (especially) energy, making it fall a few steps on my ladder. Not too far, though. It has been managed pretty good.

Balance: 8

 

My score: As it is right now, this unit is just a small variation on the instigator. My personal suggestion would be to increase the range to cover the increased costs and by that creating a quite good early raiding unit, without necessarily making the (unbalanced) Instigator obsolete balance-wise.

My score: 6

   

Total score: 7.3

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Review by Storm | Others by same