Ogre Mayhem Inc Arm, lvl2

amphibious Can

 

Energy
6900
Weapon1
Sumo laser
Metal
775
Range
300
Armor
2200
Damage/sec
276
Buildtime
18000
Speed
1.3
Weapon2
manual Torpedo
Turnrate
186
Range
400
Special
Amphibious
Damage/sec
44

 

 

 

 

Buildpic: At first, before trying the unit, I thought that it had wicked arms and such, but don’t let your eye be fooled, those “Arms” are two wide laser cannons that aims on your face there (or slightly beneath it :P ). Anyway, although it doesn’t look so OTAish, it looks cool. The background is nice, although it is a bit dark. I wish I could give it higher, but you’ll have to be satisfied with a 3 there. The unit, as I said is a little weird for some people that haven’t tried it out, but the rest is nice. 3 for that too, since the model also is a bit too dark and somewhat messy. The unit and background mix perfectly except that the Ogre must have stood there for hours, no wake in sight. But since no one else uses the slightest wakes on their water renders, you get full points here.

Buildpic: 8

 

Model: I like the model, except the legs, mainly because they look stupid in-game. Just two black cubes and that’s it. They should also be placed a bit higher up (or the rest of the body lower down), because people will tend to think that it walks. But I certainly like the shoulders and the way the head is placed. You get a 3 here. The texturing is ok, but way too dark. It looks nice in a comfortable zoom in 3DO Builder, but in-game the shoulders and the legs blend together and you get a feeling that it shouldn’t look like that. Anyway, Use something light on the shoulders and change the dark team color to the bright variant and you will score better here next time. 2.5 is what you receive for texturing. The corpse is there, to my satisfaction ( :P ), but it’s only the very same model that have been retextured and folded in. No downwarding faces are removed (or at least untextured) to ease the memory for the comp, but some time have been spent on this to make it look good, and so does it in-game, so you get your 1 point there. Happy now :)

Model: 6.5

 

Script: I was about to set this low because I’ve mistaken the proportions of the bot and waited for it to walk, but I discovered my fault in time – lucky me, huh? :P Anyway, I like the fire animation because it’s rather simple and logically brilliant, but you need to impress me with something more before I give away a top-mark.

Script: 7

 

BalanceAwful… For 30% higher costs as a HLT, you get twice as much armor, mobility (not even counting the amphibious history) and a torpedo. You’d better put the LLT laser as the primary weapon for overall better effect (the animation would look cooler too when the arms change faster). Thank god it’s at least destructable.

Balance: 2

 

My score: Since the balance is bad, it doesen’t matter how good the other things are for me, so this unit get a bad start here :(. Anyway, when I look into 3DO, I see lots and lots of useless faces. Usually people tend to work for most detail for minimum faces, but you have forgotten a horde of those pesky faces. I could with ease remove at least 30 faces without affecting the look of the model, and you could save 20 more, by slight changes. The corpse is also awfully loaded with useless textures (not one or two, but about 50). Still I like the model and buildpic. With some editing, you’ll jump up high here. :) ... until that...

My score: 1

   

Total score: 5.1

Download

Review by Storm | Others by same