Turtle Tactical Commander Core, lvl1

Morty wannabe

 

Energy    1400 Weapon1    artillery cannon
Metal    185 Range    565
Armor    1000 Damage/sec    44
Buildtime    2600    
Maxvelocity    2.0    
Turnrate    505    
Special    n/a    

 

 

 

 

Buildpic: The unit looks a bit messy and odd since it both seems to lie flat on the ground (and by that looking more like an immobile defense) and having the texture shades pointing towards all directions [1]. The background is very odd, since the far away skies and waters are very dark, yet the piece of ground that this unit holds is lit up. Is it perhaps a solar-shade cruiser that beams down a delivery of pure light or does the sun of this planet suffer from some very nasty disease? We'll never know [0.5]. Due to the pointy texturing of the unit, the little shadow that does exist can't do much to resurrect the long gone realism, yet it seems to me that if one imagine that the dark background is only a piece of scenery on a light beach, the picture feels more true, so my suggestion is to change the background [0.5].

Buildpic: 2

 

Model: I like the model because it is pretty much new and innovative while keeping the face count low. Of course there are a pair of misplaced faces, but they are a minority in an otherwise greater creation. In the readme, this unit is described as a new breed of hover tanks, yet it does neither cross water nor look like a hover-alike creation. Don't let these close-up pics deceive you for in-game, this unit looks very much like a vehicle with covered wheels, a kind of Jeffy-like style so I'd suggested that you skip that hover tank part. The simplicity of the box that is the main body never shows up [4]. The texturing looks very professional, yet not really. The shades on the barrel and the turret could be better adjusted, just like the shades on the side of the wheels. There is a clear CD:3D feeling about the unit, but it is a bit misguided because the lightest parts of the unit should be the bottom left side of the unit (as seen on the top perspective above there) instead of the bottom right as the current settings say. There should also be a few textures with other colors than metallic. The logos are placed very good [4]. The corpse is alright [1].

Model: 9

 

Script: Standard aiming.

Script: Not counted

 

Balance: This unit is fatally unbalanced because the weapon it uses not only reminds one about the Morty - one of the best units in the Core garrison, it is also almost as powerful while the unit itself is both swifter and cheaper, not to mention that it is placed in the level 1. Yes, it is a bit inaccurate, but not enough to please me... My suggestion, if you really want to keep this in the first level is to cut the range down to 400 and slice the damage in half.

Balance: 1

 

My score: I like the model, but not so much else around it. But hey, it's a still pretty good lvl1 attempt that with proper adjustments would find it's place in my /totala folder.

My score: 3

   

Total score: 3.4