Shellshocker | Mayhem Inc | Arm,
lvl2
Guardian with legs |
Energy | 15500 | Weapon1 | Ambusher cannon |
Metal | 2400 | Range | 910 |
Armor | 2050 | Damage/sec | 100 |
Buildtime | 36000 | ||
Maxvelocity | 0.86 | ||
Turnrate | 210 | ||
Special | n/a |
Buildpic:
Exactly same as the Gargoyle for the exact same reasons… (Very nice… The model
have a cool angle and acceptable level of polys (i.e. no too low). The colors on
the unit are a bit suspicious, through, since the model in-game is colored
different. 3.5… The background is very nice, although the heaven far away have
a bit mystic color. You get full on the background. Model and the rest mix
perfectly with good shadow effects. No sign of misplaced light source. 3 on
that.)
Buildpic:
9.5
Model:
The model is cute, looks a bit like a turtle. Very original too btw. I like the
“knee” joints although I doubt that those tiny legs could bear such burden
as the big turtle-like metal thingy. As always I can count useless faces not one
by one, but rather five by five. The legs have useless faces, and so does the
major part of the body beneath the big green thing. It looks good in 3DO, but
nowhere else. I also think that you could make the body a bit flatter but that
is nothing major. You get 3 of 4 here. The textures are bright and good. I had
no trouble to see what team the unit belonged to. You could make the middle part
of the body a bit darker, but I don’t require it. What you should
do is to texture the turret a bit different because I don’t see what turns the
barrel in-game. Textures: 4… Again, too little care is spent on the unit
corpse, but it does still look so bloody good in-game, so you get maximum, even
through I think you don’t deserve it.
Model: 8
Script:
I like it’s way of walking but you should either lower the speed of the unit
or increase the speed of walk animation because the feet moves too slow compared
to the ground. The walk animation is made by the “speed” tactic…
impressive. You guys have to explain to me what the smoke thingy in the create()
subscript. Me confused.
Script:
8
Balance:
The first thing I noticed is that this guy is a Punisher with legs, but shorter
range. My first impressions were that the unit was good balanced and later
comparisons confirmed that it truly so. I can not require more from it.
Balance:
10
My
score: Although I think that the barrel is too short and the turret
is too small to be able to fire such a weapon, I like this unit. The excess of
faces as usual annoy me a bit and so does the speed-animation part, but anyway…
My
score: 9
Total
Score: 9.1 |