Metron | M.A.D. TA | Arm,
lvl2
gun with a body |
Energy | 14801 | Weapon1 | Mojo cannon |
Metal | 5273 | Range | 685 |
Armor | 5814 | Damage/sec | 163 |
Buildtime | 40730 | ||
Maxvelocity | 0.5 | ||
Turnrate | 80 | ||
Special | n/a |
Buildpic: The angle is cool and the unit seem to beam of some kind of sellfish superioty, showing off it's gun as to finally say "Size does matter" [4]. The background could be slightly more interesting with a mountain very close behind the unit or a tree or whatever there might be on a planet like this while the terrain itself should be much more rough considering the close-up [2]. The merging could be better with stronger shadows beneath the unit and on the unit itself from the cannon. The bright spot on the sky in the background seem to be the obvious lightsource, but it is not as everything but the sky itself point somewhere in the front of the unit. Yet there is a certain 3D feeling around [2].
Bildpic: 8
Model: This model seem to scream two words that I find very brutal: FACE CRIME. I can probably get over that the tracks together with the main hull are worth 73 faces. How they come up in this amount in first place, remains a mystery to me, as the design can be handled with say 40. But what I can not accept is the turret, worth 194 faces, whereof more than 70% is completely useless (including the extreme external pipes that eat faces for breakfast) and the big cannon that is made of painful 43 faces (yet is smaller than the Big Bertha gun, that as we know is made of three faces. That's right one-two-three faces). The design of the tracks and body are okay to me, but the turret is too squarish, despite the detail ammount pumped in and the barrel is just too short to look useful [1]. The texturing is acceptable on the tracks, but once again when we come to the turret and barrel, awful. The turret is just too messy, seen as a light-blue blob in the game and the barrel is just... ugly... Never before have I seen a barrel be so un-3D (well, okay... if we don't count with Severation then). Finally, the Cavedog 3D shading is abscent, isn't is unsurprizing? [2]. Uh-Oh... a corpse with 300 faces... Nevertheless, I find it pretty okay textured, so you will get half a point, just for the effort [0.5].
Model: 3.5
Script: The recoil is far too small. Smoke comes out in the rear parts of the turret while the unit is reloading.
Script: Not counted
Balance: Ehm... It is so underpowerful, it's not even funny. For the metal costs this unit got, you can construct 1.2 Big Berthas (or just as many Intimidators), that together will have only half as much armor, but six times longer range (7.5 if it is an Intimidator) and twice as high damage/second ratio. Why even sending out this unit when you can contruct a Bertha for increased defense, 44 Storms or maybe 20 Hawks. My final conclusion is that if you aim for his one, you can just as like construct Buzzaws... And did I mention that if you wanna fire this thing off in a forest or city, you can just as like Ctrl-D it in first place. It will probably never hit. You still get one point because it got very high splash damage effect and can rip off up to five solar collectors in one blast.
Balance: 1
My score: Besides the fact that this unit is ugly and underpowered, I fail to understand why it is equipped with such un-powerful firing sound... it might fit a 300M unit with a long reload-high damage weapon, but it certainly doesen't fit a blaster of this magnitude.
My score: 0
Total score: 3.3 |