Illusion C.A.N.A.D.A. Core, lvl2

advanced scout

   

[ Old values within brackets ]

Energy    1417 Weapon1    purple laser
Metal    495 Range    600 [ 300 ]
Armor    870 Damage/sec    107 [ 45 ] [ 20 ]
Buildtime    6400    
Maxvelocity    4.2    
Turnrate    419 [ 819 ]    

Special   

Cloakable  

 

 

 

 

Re-revision: Read the complete review of the old version here.

 

Revision: Read the complete review of the original unit here.

 

 

Buildpic: The unit is a bit messy, I can't for the grace of TA see the barrel, but otherwise, it looks fine [3]. The backgroundis excellent [3]. The merging is almost perfect too, but while the sun shines from the right on the sea and most of the boat, the front is illuminated from the front [2.5].

Buildpic: 8.5 [ 4 ]

 

Model: The model have been resized to 1.5 times the Searcher size while the bi-hulls have been joined with the main body. No useless faces as far as I can see and the biggest flaw is that the unit ground plate isn't slimmed. However is still got minor problems to merge with the rest of the OTA ships and to cure that problem, I'd suggest that you lesser the side-angle on the bi-hulls (I mean like from /-=-\ a bit towards |-=-|) [3]. Texturing has been improved as well, but the cannon is still hard to spot. I see around two or three faces that could be colored different, but the big whole is fine for me, especially now when the desired Cavedog 3D effects have been added [5]. The corpse, however, haven't been changed at all and have been left with same bad-ass textures as before, doubled up with the fact that the corpse don't correspond the model so much anymore [0].

Model: 8 [ 3 ] [ 1 ]

 

Script: None really... only aiming.

Script: Not counted

 

Balance: Yep, completely balanced in my opinion. All changes I suggested last time have been implemented and the unit is now perfect. It got hell of a range and pretty high damage/second ratio, but since the turret is so slow, it's not much of an active fighter. Good work...

Balance: 10 [ 1 ] [ 0 ]

 

My score: This time, I'll keep it. : )

 

BTW, something that does disturb me a bit is that the laser have such long duration and low velocity. Due to that, I've sometimes seen that when the unit fire and moves, the origin point of the beam is fixed while the boat moves away. When in full speed, this bug may cause the start of the beam to be transferred all the way back to the "bridge" are and that looks really odd, I assure you.

My score: 8

   

Total Score: 9.1   [ 3.7 ]  [ 1.2 ]

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