Death Hand | Controller Sean | Core, lvl2
advanced missile slinger |
Energy | 12576 | Weapon1 | missiles |
Metal | 1916 | Range | 1200 |
Armor | 600 | Damage/sec | 120 |
Buildtime | 9152 | ||
Special |
n/a |
Review by Storm. Read Legacy's version here.
Buildpic: First of all, no missile tower or any defensive fortification for that matter I've seen this far has tilted in any direction on their photograph. The angle is pretty bad too as it somehow make the tower look like a muppet. However, the shading on the unit is pretty nice [2]. The background is too unsharp, unreal, flat, unlogical and low-detailed to be accepted among OTA variants [0]. The merging would be acceptable if there was something to merge with. I mean the background is a cartoon landscape and can hardly be merged with any self-respecting battle unit in 3D not to mention that the unit seem to be completely and utterly out of scale. The only factor that look good is the previously mentioned shading on the unit [0].
Buildpic: 2
Model: Starting off at the very bottom of the unit we find a semi-rounded fundament dish that itself looks acceptable. So far so good, but following the trace upwards to the next step, we instantly hit on problems. The body part that is somehow screwed onto the plate is the four-cornered lower end of the body and no matter how you turn it around, it is totally and absolutely unfitting. It is a brutal and painful demonstration of how exactly elegant models should not be consructed. The constellation does make just as much sense as smashing the rear part of a bicycle into the CD-ROM drive in your PC and spin the wheel. Okay, enough of that... moving further up on the model. Close to the joint point between the baseplate dish and the body lies the missile storages that are so horribly poorly modelled that I was close bursting into tears. My hair is much thinner now as I have ripped off most of it. What we see next is the very squarish body that has lost all possible style or elegance the OTA missile towers ever had. If you take the Core Pulverizer and run it through one of those machines that reduces cars into small square blocks, you would get the Death Hand on the other end of it, I swear. Not far from the top, the creator placed out so often used and so utterly useless shoulders. The shoulders is a common name I use for all events where a small, thin pipe sticks out from the body or turret or what it now can be and holds up a pair of bold launchers or lasers of some kind. Logically thinking, the shoulders are the weakest parts of the body and why even bother to spend armor on the big fat launchers on the sides while the enemy can blow the pathetic shoulders into so many pieces that it isn't even woth counting with one single shot. I hate shoulders and all that they stand for... BEGONE! On the outside of the shoulders we can spot two launchers launchers furnished after the "box" model. An ugly and tasteless design [0]. The texturing is horrific. Sure it got a simplier form of CD:3D but it is so extremely painful to look upon that it's not even funny. I can actually oversee the pretty embarrassing placement of the logo textures and the absolute lack of diversion in the texture color scheme, but I can for Core sake not forgive the extreme, fantastical, beautiful and extraordianry uglyness of the baseplate dish textures and how completely unperfectly it firts with the rest of the unit nor can I excuse the lame texturing of the supposed "openeings" where the missiles come out. There are situations where it's a lot better to waste some faces doing something nice rather than saving one or two to the price of an ugly model [1]. The corpse lacks the big round baseplate dish and is oddly much smaller than the actual unit as if it tried to shrink in shame [0].
Model: 1
Script: The reloading sequence is rather though through, yet completely uncompleted. As soon as a missile flies away in the sunset, a small "lock" (it's really one single face that looks awfully. Another boot towards the model) turns up and reveals an opening (that really is a poorly textured hole that is even more disorted by the shape of the face) wherefrom the missile magically slide up all the way to the launcher without any kind of support arm or any other for of help. They just hover up and it looks ridiculous. Have Core discovered the secrets behind levitation? When the missiles are almost reached the launcher, they flip and set themselves into position and this part actually look pretty descent.
Script: 6
Balance: Uh, right... the weapon output and the costs of this unit is almost equal to the Punisher (same range, 6 more d/s and about 30 M higher costs), but it got only 24% of the armor. The weapon itself is however tracking and flying close to the ground, actually hitting incoming troops and not land the shells just behind the moving targets, meaning that the effective range of the weapon is longer than the Punisher. The unit is gaining much superioty in the extraordinary fast buildtime, but however also losing much superiouty due to the fact that it is only available to the adv. construction units and will therefore come in late in the game when incoming armies usually are so strong that they level eventual Punishers and even more these dead hands that have a fourth of the armour. My opinion, in opposition to the Legacy is that this unit is pretty much underpowered and need a serioud cost decreasing. Maybe as much as cutting the needed recources in half or at least down to two thirds.
Balance: 5
My score: Burn, ugly thing, burn. Do never return unless reincarnated. Strangely enough, however, I didn't notice any of the range effects Legacy reported of. Although the sight range in the Death Hand's .fbi says 800, I swear it doesn't get beyond 400 on my PC.
My score: 0
Legacy's Score: 3.4 |
Storm's Score: 3.8 |
Total score: 3.6 |
Download |