Striker Wormhole Productions Arm, lvl2

Fido-Rocko offspring

 

Energy
3762
Weapon1
guided rockets
Metal
460
Range
510
Armor
1062
Damage/sec
23.3
Buildtime
10143
Speed
2.0
Turnrate
900
Special
n/a

 

 

 

 

Buildpic: The pis is very classy and I admit that this was why I downloaded this unit in first place.

Buildpic: 10

 

Model: The concept is very interesting and new in many sorts of way, the giant backdraw however is not really that 80% of all the detais are lost in-game, but the mind killing ammount of faces, especially downwarding and other completely useless ones. Not a single useless face on the body have been removed and the faces on the inside of the legs are still there for no apparent reason (Hey, don't blame on the SY's 3D demo recorder!) and the body can be reconstructed to have half the faces for same details, but the worst acrocity is the section between the front and rear part of the main hull where both halves end and pipes and stuff lead over from one another (you see a part of it on the big pic). This looks pretty cool, I admit, but the problem is that the missile launcher covers that section completely. I've tried everything in-game, but I can only see a glimpse of a minor bend in so all details you managed into it are lost, but alas, all the faces are still there (bothering my mind more than your CPU, really). The front feet are too big, looks more of a diver with those long rubber things attached on (hey, what are they called now?). The only score you get here is for the innovative design [0.5]. The texturing on the other hand looks rather good, reminding me in many ways of a standard OTA unit. The logo between the launchers should be the lighter variant, and the launchers themselves should be a bit different from the body, but otherwise it's fine actually [4]. The corpse this unit use is Fido's and I can't blame Cavedog for having a bad corpse, can I? Nah, but I still think that you were just too lazy to make a corpse that would take about twenty minutes of work [1].

Model: 5.5

 

Script: This unit walks and therefore has a script. First of all, before I forget to type it down, I'd liked to see some kind of animation of the launchers. The two black spots sticking out could and should have a recoil to make it look better. Now the walking loks kinda odd since the front legs march on as usual, but the rear ones take very small steps compared to the front ones. All four walk simultaniously, but the back sticks take half as large steps and the feet moves so slow too... speed it up a bit. 25-30% would be enough, I think. Now there is a little bug there too, but it's so hard to spot that only freaks like me would find it really. The left front leg (the unit is standing with the head down on the screen) moves back and forth as normal, while it's counterpart on the right side turns smooth for half a step and then instantly jumps to it's final position. o_O

Script: 5

 

BalanceThis unit costs four times more than a Flash and have to be built in a lvl2 facility and still loses a one to one combat with him (both standing in fire range). Sure it got a minor armor boost and rannge improvement but it does less damage/second than the Storm even though costing three times as much. The descripton of this unit is pointed towards an AA defence, but with the speed of it's current weapon it sure isn't any more effective against aircraft than Rockos are. My tip is to drop the costs with 100M (and a sane ammount of energy, of course), increasing the weapon damage from 70 to 100/shot thus giving the target at least a 25% armor boost.

Balance: 4

 

My score: I will keep it for the AI to waste metal on >=)

My score: 5

   

Total score: 5.7

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